Silent Aftershock - The Power of... Silence

Amplify dramatic moments with silence.

What is it?

The silent aftershock is one of the most powerful tools in cinematic sound design - not because of what you hear, but because of what you can’t hear.

After an explosion, a gunshot, or a scream, the sound suddenly drops out, leaving near-total silence or muffled ringing. That brief emptiness gives the audience space to process the shock, mirroring how a character might experience disorientation or trauma. When the world finally fades back in - distant screams, wind, or debris falling - it feels raw and real.

Movie example

You can see this used brilliantly in Quentin Tarantino’s Inglourious Basterds (2009), during the Paris cinema scene. The evening begins with a glamorous movie premiere: upbeat swing music, champagne glasses clinking, and people laughing under camera flashes. It’s elegant, even joyful. But when Shosanna’s plot unfolds, the cheerful soundscape abruptly collapses. Gunshots ring out, and the music cuts mid-note. There’s a moment of eerie silence as people realize what’s happening - then chaos erupts. The audience screams, the room fills with smoke and fire, and the once-festive sound turns into pure terror.

That silence says more than any soundtrack could; it’s confusion, fear, and shock captured in sound.

What to use it for?

As a Game Master, you can use this technique to hit your players with emotional impact. When a major event happens - a devastating spell, a sudden betrayal, an explosion in the middle of the battle - cut everything!

Silence the music, stop the ambience, and let that emptiness hang for a few seconds. The contrast between chaos and nothingness will speak volumes.

After a short pause, bring back faint sounds - echoing wind, flickering fire, or a low drone - to rebuild the mood and show that the world is still standing, even if it’s changed. The silence acts as a reset button for emotion, letting the players feel the gravity of what just happened.

It’s not just quiet; it’s storytelling through absence.

Do it with Music Master!

To see it in action, open the Silent Aftershock sample included with your download.
The final result. Action starts around 0:20.
'Bavarian Seascape' by Anonymus; 'Gunshots' by ShawnyBoy; 'Crowd Scream' by IENBA; 'Action Strike' by Rafael Krux

This one might seem a bit more complex, but after you understand the whole flow, it becomes easy and clear.

  1. Add a happy track first. We will stop this track abruptly with gunshot sounds.
  2. Add gunshots, that will shock the players once they play.
  3. Add trigger event and make it stop the main track and play gunshots sfx. You should trigger it when the players least suspect it.
    Fig. 1 - Track, gunshots and event

    Fig. 1 - Track, gunshots and event

  4. Add a timer event to introduce the silence. Set it to a few seconds (5 seconds in the example). Enable it when the gunshot track finished playing, and make the timer event trigger only once.
    Fig. 2 - Introducing silence with timer event

    Fig. 2 - Introducing silence with timer event

  5. Add rest of the tracks, in our case: screaming sounds and an intense music. Make them play when the timer event triggers after delay.
  6. (Optional) add fade in/out to the music track, to make it enter the scene gradually.
    Fig. 3 - Playing tracks after silence

    Fig. 3 - Playing tracks after silence

  7. That’s it. Now simply play the happy track from the playlist (or Editor), and trigger the first event when you want to shock your players with gunshots! The rest will follow automatically.
    Fig. 4 - The whole setup

    Fig. 4 - The whole setup

Ready when you are

Master the art of emotional impact and use it during your next session - sometimes the most powerful soundtrack is silence.